

Once again good ideas, awkward execution. The parkour/climbing system also gets tampered with. I found no interest in tackling any of it. What really hurts it is that the side-content just isn't that appealing. However with so many of the upgrades you get from leveling up being locked until you progress in the story (which would have been helpful to ensure it's not a nightmare to actually get further in the story), and so much of the gear being tied to side-quests, it just doesn't work for Unity. Plenty of other open world games have done the same thing with much success. It's a nice idea to have certain parts of the map harder to interact with until you level up and get better gear. Different sections of the city are going to contain harder enemies and side-quests. The new leveling up system is a joke and uncomfortably clashes with the game's new ways of handling difficulty. I still found plenty of satisfaction in sneaking around and quietly dispatching foes though. The new changes to how stealth works do feel awkward at times.

You can use stealth to bypass as much combat as you can. The camera frequently obscures enemy combatants.

Due to the botched handling of the parry system fights can be long, drawn out, and tedious when facing more than one enemy at a time.
ASSASSINS CREED UNITY SERIES
The fun core gameplay of the series has been polluted and the combat is outright broken.Ĭombat has always been a more flawed aspect of the series. It's still very much Assassin's Creed, but in an effort to make the series more complex the developers have only made it more convoluted. Numerous changes have been made to the gameplay. Because even now when the majority of it's technical issues have been patched all we are left with is a bad game. One can't help but wonder would the game have been better received by the public it had been released with more polish. Overall, Assassin's Creed Unity has deeply disappointed me, and I'm going to rate it a 6.1/10.Ī game notorious for having a terrible launch plagued by an absurd amount of technical issues. The parkour system had loads of cool moves. The combat system looked realistic and stylish, but there is no button to dodge bullets or bombs, and Syndicate has significantly improved it. I'm not the biggest fan of Arno, but he had an interesting backstory, which can possibly lead to a sequel of him against his father's murderer, Shay Patrick Cormac, with the help of Aveline De Grandpre and Connor Kenway. But I have to appreciate for its soundtrack, Paris setting, and the parkour system, which is the best. It had a weak cast, slow and confusing combat system, and a horrendous story. All of them received a polarizing reception, but out of these games, Watch Dogs has been my favorite, and Assassin's Creed Unity disappointed me. 2014 has been an underappreciated year for Ubisoft, like these games Watch Dogs, Far Cry 4, Assassin's Creed Unity, and even Assassin's Creed Rogue. Assassin's Creed Unity really looks good in the 2020s, despite being released in 2014.
